Cody Bernard - Graduate Showcase

As someone who has always straddled the line between Education and Information Technology, my graduate work allowed me to utilize my creative tech potential to present vibrant displays of educational technology. I'm sharing this work so that others may benefit from the knowledge I've gained through the Master of Arts in Educational Technology (MAET) program. This showcase is designed to highlight my most important graduate work. I have chosen to present this showcase in four categories: essays, infographics, lesson plans, and videos, as these categories best help to define the different mediums I was able to present my work through.
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My essays show how I am able to interpret facts from educators and researchers to reach my own conclusions. My collection of essays showcases some important themes in education. I feel these essays are beneficial to other educators as well as anyone interested in learning or student understanding.

What Is Learning and How Does the Learning Process Differ Between Experts and Novices

As I acquire new skills and knowledge in my job as computer programmer, it is my pre-existing computer knowledge that provides scaffolding for this new knowledge. My essay examines what learning is and why we should be learning from experts instead of novices.

Inspiring and Fostering Student Creativity and Innovation

Inspiring and fostering student creativity and innovation can be challenging, but I envision an educational atmosphere where breaking down resistance to technology integration, allowing instructors to experiment with different pedagogies, and shifting grading policies leads to increased creativity and innovation in school curriculums.

Why Formative Assessment? A Look At Formative Assessment Design

While many educators are familiar with summative assessment (the assessment of learning), the importance of formative assessment is often overlooked. My essay explains why formative assessment is vital to learning and examines how I use formative assessment in my three stage assessment designed to evaluate student understanding of Scratch animation.

Problem of Practice: Resistance To Change While Implementing Technical Solutions

In my essay I dissect my experience with resistance to change while implementing technical solutions at the university. I used the Stanford Design School's (d. School) design thinking modes of Empathize, Define, Ideate, Prototype, and Test to examine how to best combat this resistance while redesigning a program to load Scholastic Assessment Test (SAT) scores.

Wicked Problems: Failure as a Learning Mode

With my partners Jill Heaton and Julie Rigling, we examine a common "wicked problem"; failure in the classroom. In this essay we argue that by adopting our solutions, teachers can help students transition from viewing failure as a negative aspect of education, to seeing it as an important learning mode. I also have an accompanying infographic.


My infographics are examples of the informative and visually compelling work I have accomplished. Infographics are a great way to communicate complex data in a visual format. My infographics include websites, quotes, and full references to their sources.

Using My Personal Learning Network To Learn jQuery

I created a visual representation of my personal learning network (PLN) as I learned a new computer language; jQuery. I wrote about this experience in my blog post where I used the infographic to explain my PLN and also created an accompanying video on the topic.

Mark Hatch's Maker Movement Manifesto
9 Key Principles For Getting Started With Maker Education

I created this infographic to summarize the nine key principles Mark Hatch presents in his novel, The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers. Mark's book is a great resource for educators who would like to get involved with the Maker Movement.

Failure as a Learning Mode

I created this infographic to help summarize research that my partners and I utilized in our essay, Wicked Problems: Failure as a Learning Mode. While this infographic does not completely surmise the essay, it does do a great job of presenting the main topic and solutions that we put forth.

Lesson Plans

My lesson plans are an example of how I have used my understanding of learning processes and technological skills to create lesson plans that utilize technology in smart and accessible ways. Many of these plans include different forms of formative and summative assessment, like immediate feedback through electronic testing.

Programming For Non-Programmers

I created this lesson plan, which is accompanied by a video, as a 'How-To' guide on how to create web pages using HTML and JavaScript. It is written for non-programmers as a tool for them to use in creating their own electronic assessments or professional portfolio.

Smart Google Searches

Learning how to properly search using Google has become a vital part of education. My 'Smart Google Searches' lesson plan is one of my most accessible and widely adaptable as it could be used for grades 4th - 12th. My lesson plan has students search Google and then explains tips and tricks for narrowing down search results.

Create Animated Presentations Using Scratch On The Raspberry Pi2

My lesson plan explains how students can create animated presentations using the open-source software Scratch on a Raspberry Pi2. The lesson plan has two accompanying videos: one explaining how to setup the Raspberry Pi2 and another on how to create an animated presentation. My lesson plan also helps to achieve multiple Common Core English & Language Art standards.

Incorporating Fuzzy Lion Ears into Your CAPD Intervention Plan

My lesson plan describes how instructors working with young students with central auditory processing disorders (CAPD), can help combat this by incorporating the game Fuzzy Lion Ears from PBS into their intervention plan.

Rubric For Effective Assessment

While this is not an actual lesson plan, my Rubric For Effective Assessment is a great resource for teachers when creating formative and summative assessments. My rubric includes ten criteria that effective assessments should possess.


My videos are examples of educational technology that I can create to aid learning. Some videos accompany a lesson plan or essay, but others act as supplemental learning tools for online classes and for assessing student learning. My preferred video editing software is Corel VideoStudio Pro and my preferred audio software is  Audacity. Learn more about my preferred audio and video software on my Gallery of Links page.

Programming for Non-Programmers

My video, which accompanies my lesson plan, is intended to aid teachers and students following along with the lesson plan. In the video I go in-depth on how to create your own formative assessments using HTML and JavaScript.

Using My Personal Learning Network To Learn jQuery

My video traces my journey as I utilize my personal learning network (PLN) to learn the client-side script language of jQuery. This blog post (with embedded video) explains how I used W3Schools and YouTube to teach myself jQuery. The video explains my process and shows you my webpage example of jQuery in action.

Using Raspberry Pi2 as a dedicated computer for animation

My video explains how to connect to and use a Raspberry Pi2 as a dedicated system for computer animation. This accompanies another video I created showing how to assemble the Raspberry Pi2 and setup Raspbian, the default Linux operating system, to boot directly into the open-source animation software Scratch.

Mastering Microsoft Word 2016

My video, Mastering Microsoft Word 2016, is actually a playlist of multiple videos on how to use Microsoft Word 2016 and Microsoft Word Online 2016. The videos are supplemental learning aids for the entire online class I created using Schoology. Feel free to check out my entire course by logging in with the user name and password CEP820MAET.

Using Minecraft To Assess Student Learning

I created this video to accompany my blog post, explaining how educators can use Minecraft to assess student learning. In my example, I used Minecraft to create a replica of Shakespeare's Globe Theatre and created a lesson plan in which teachers could replicate this world and assess student learning of Shakespeare by having them recreate a scene on the stage of the theatre in Minecraft.